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Mis/Understanding MFA Exhibition custom logo designed by Sara Pirahmadian for her interactive art exhibition exploring langua
Solo MFA Thesis Exhibition | February 2026

Mis/
Understanding

Reframing Language Barriers
and Miscommunication Through
Interactive Art+Design
Trisolini Gallery, Ohio University
Beyond Words: The Invisible Work of Communication
Communication involves more than exchanging words. It requires interpreting context, navigating uncertainty, and continually negotiating meaning. For people communicating in a language other than their first, much of this effort remains invisible.

Mis/Understanding is an interactive art and design project rooted in my experience as an Iranian artist and non-native English speaker. Through three participatory installations, I explore how language barriers, translation, and miscommunication shape the ways people connect and understand one another.

Using responsive typography, speech, movement, and projection, the installations transform communication into a shared physical experience. Visitors activate, distort, and reveal language through their participation, encountering the uncertainty and effort involved in making meaning together.

Najmeh (Sara) Pirahmadian
Graphic Designer | Interactive Artist | Educator

An Iranian graphic designer, interactive artist, and educator with nearly two decades of professional experience in branding, visual communication, packaging design, advertising, and art direction across Iran and the United States.

She holds an MFA in Graphic Design from Ohio University (2026) and is pursuing an MA in Arts Administration with a focus on Museum Studies. Her interdisciplinary practice integrates typography, technology, and audience participation to explore communication and cultural interpretation.

Her work has received recognition internationally, including a Silver Award at the 2022 BASTEHA International Packaging Design Biennial, the 2024 People’s Choice Award at art hi [STORIES], and First Place in Creative Arts & Design at the Ohio Student Expo in both 2025 and 2026.

Alongside her creative practice, she teaches design at Ohio University, has served as an art exhibition juror, and contributes design expertise to small, community-based arts organizations in the Appalachian region of Southeast Ohio, including Passion Works Studio.
MFA Exhibition 26.jpg

Fragmented
Conversation

Fragmented Conversation is a two-person interactive installation that examines the gap between what is said, what is transmitted, and what is understood.

Participants stand on opposite sides of dividing panels, wearing sound-blocking headphones that prevent them from hearing each other directly. Each participant presses a physical button to activate their microphone. A custom-coded system converts their speech into projected text and introduces three forms of disruption: letter distortion, homophone substitution, and missing words.

These transformations reflect difficulties that may arise during second-language communication, when sounds are misheard, words are missed, or intended meanings become uncertain. Participants must interpret the fragmented messages, repeat themselves, and reconstruct meaning to continue their exchange.

The panels serve both as projection surfaces and as spatial dividers, shaping how participants encounter one another. By making communication dependent on incomplete information, the installation turns an ordinary conversation into a shared experience of interpretation, adjustment, and persistence.
Medium
Two-person interactive audiovisual installation

Materials & Technology

Custom creative coding (p5.js), Visual Studio Code, browser-based execution, real-time speech recognition, custom typography and motion effects, microphones, physical push buttons, sound-blocking headphones, projection equipment, and freestanding panels.
Prototyping & Development
Initial interaction tests were developed in the p5.js Web Editor, then adapted and expanded in Visual Studio Code to incorporate custom typography, motion, and visual effects. The final installation ran locally in a web browser on a computer connected to the projection, microphone, and physical button systems.

Dimensions

Variable; site-specific installation
Three programmed forms of linguistic disruption: letter distortion, homophone substitution, and missing words.
MFA Exhibition 28.jpg

Pool of Words

Pool of Words is an interactive installation that transforms surrounding speech into a continuously evolving field of projected typography.

Microphones positioned near the installation capture voices from approximately 6.5 feet (2 meters) around the work, without requiring visitors to speak directly into a microphone. The captured speech is processed through real-time speech recognition and translated into animated text projected onto a circular surface.

Words and phrases move along circular paths, overlap, and accumulate in shifting compositions. Sometimes complete sentences appear; at other moments, only fragments or individual words emerge. This changing relationship between speech and text reflects the uncertainty of listening and interpreting language, when meaning may arrive partially, unexpectedly, or without sufficient context.

The circular projection surface was designed specifically for the installation. Its form represents the mind's recurring process of receiving language, interpreting it, questioning meaning, and returning to the cycle again. Rather than presenting communication as a linear exchange, the work visualizes understanding as an ongoing loop.

The custom-designed circular projection surface was later adapted to a smaller scale for A Place Within, a group exhibition at Ohio University’s Lancaster campus in July 2026.

By incorporating speech from the surrounding environment, Pool of Words allows visitors to influence the artwork through their presence and conversations. Language becomes a shared, changing visual experience, shaped by the voices circulating around it.
Medium
Interactive audiovisual installation

Materials & Technology

Custom-designed circular projection surface, ambient microphones, real-time speech recognition, custom creative coding (p5.js), Visual Studio Code, browser-based execution, animated typography, and projection equipment.
Prototyping & Development
Initial speech-recognition and typography experiments were developed in the p5.js Web Editor, then expanded in Visual Studio Code with custom typography, circular motion, and visual effects. The installation was executed locally through a web browser connected to the microphone and projection system.

Dimensions
Variable; site-specific installation
MFA Exhibition 40.mp4.jpg
Two presentations of Pool of Words, featuring a custom-designed circular projection surface adapted to different exhibition spaces and scales.
MFA Exhibition 08.jpg

Hidden Translation

Hidden Translation is an interactive projection installation that explores the relationship between language, visibility, and the physical effort of understanding.

Persian text is projected onto a wall, while its English translation remains hidden until a visitor enters the installation. Using real-time body tracking, the system reveals the English translation exclusively within the visitor’s silhouette, while the surrounding projection continues to display Persian text. As the visitor moves, the visible area of translation shifts with their body, making physical presence essential to accessing meaning.

The interaction draws on my experience of moving between Persian, my first language, and English, a language in which I communicate much of my everyday and professional life. The translation is present but not immediately accessible. Visitors must physically engage with the work to uncover it, turning the act of understanding into an embodied experience.

The silhouette becomes a temporary space where two languages meet. By making translation dependent on the visitor’s presence and movement, Hidden Translation gives physical form to the often-invisible effort involved in navigating between languages.

Rather than presenting translation as an automatic or effortless exchange, the installation invites visitors to consider how access to meaning can depend on perspective, participation, and the work of interpretation.
Medium
Interactive projection installation

Materials & Technology
Custom creative coding (p5.js), BodyPose and Body Segmentation libraries for real-time body tracking and silhouette detection, Visual Studio Code, browser-based execution, camera, bilingual Persian–English typography, and projection equipment.
Prototyping & Development
Initial experiments were developed in the p5.js Web Editor, then expanded in Visual Studio Code using BodyPose and Body Segmentation libraries to detect participants and define their silhouettes. I integrated custom typography and projection effects so English translations appeared within the visitor’s moving silhouette. The final installation ran locally through a web browser connected to a camera and projector.

Dimensions
Variable; site-specific installation
MFA Exhibition 41.jpg
Hidden Translation adapts to different exhibition spaces and presentation formats while preserving its interactive experience.

The Story Behind
the Work

From lived experience to interactive art
What does it take to be understood in a language that is not your own?Mis/Understanding grew out of my everyday experience of navigating communication in English as an Iranian artist and non-native speaker. I became increasingly aware of how much effort could exist beneath an ordinary conversation: searching for words, interpreting unfamiliar expressions, adjusting my responses, and trying to understand not only what was said but what was meant.

These moments were not always visible to the people around me. A conversation might appear simple, while internally it involved constant translation, uncertainty, and self-monitoring. I began wondering how this invisible experience could be communicated to someone who had never encountered it in the same way.

Instead of representing language barriers through explanation alone, I wanted to create situations in which people would have to work with incomplete information, uncertain meaning, and unfamiliar forms of interaction.

My early experiments involved spoken language, projected typography, and programmed changes to text. I explored how letters could be altered, words could disappear, and speech could become something visually unstable. As the work developed, I began using movement and spatial interaction to make the process of accessing meaning more physical.

These experiments evolved into three interconnected installations, each approaching a different aspect of communication. Together, they reflect my interest in how people continue to interpret, adjust, and reach toward one another even when language does not function as expected.

Mis/Understanding does not attempt to reproduce every experience of second-language communication or offer a solution to miscommunication. Instead, it creates opportunities to notice the effort, uncertainty, and persistence that often remain unseen.

Creative Process &

Behind the Scenes

From initial coding experiments and digital design to 3D exhibition planning, fabrication, equipment preparation, and on-site installation, this documentation traces the development of Mis/Understanding. The gallery includes process photographs, design studies, and installation time-lapses showing how the three interactive works were adapted to the exhibition space.

Exhibition Documentation

Beyond the Exhibition

An Ongoing Exploration of Language and Understanding
Mis/Understanding began as an MFA thesis exhibition in February 2026 and continues as an evolving art and design research project.

Building on three interactive installations, it develops along two interconnected directions: examining how language barriers, translation, and cultural differences shape communication, and exploring how interaction design and emerging technologies can create new forms of participation and artistic expression.

Through exhibitions, research presentations, and interdisciplinary dialogue, the project extends its inquiry into how people interpret, negotiate, and construct meaning. Its adaptable installations also allow the work to be presented across different spaces and contexts.

Future directions include community-engaged activities, more structured audience feedback, and further experimentation with multilingual interactive experiences. The exhibitions, presentations, and recognition documented below reflect the project's ongoing development.
Language, interaction,
and evolving artistic research
Exhibitions,
Presentations &
Recognition
Oct 2026 — CHRC Research Grant, Ohio University
Oct 2026 — Human After All Art Prize, Public Gallery, Convene (Online)
Oct 2026 — SECAC Annual Conference, Winston-Salem, NC
Sep 2026 — Gulnar Bosch Travel Award, SECAC
Sep 2026 — GC–GSS Travel Award,  Ohio University
Jul 2026 — A Place Within, Group Exhibition, Ohio University Lancaster
Apr 2026 — First Place, Creative Arts & Design, Ohio Student Expo
Mar 2026 — 6th Global Arts Festival, International Conference, Ohio University
Feb 2026 — Mis/Understanding, Solo MFA Thesis Exhibition,Trisolini Gallery
Nov 2025 — Design Incubation Colloquium 12.1, Virtual Presentation
Oct 2025 — Digital Art + Tech Exhibition, Ohio University
Sep 2025 — Original Work Award (OWA), Ohio University — Top Three Projects

Credits &

Acknowledgments

Concept, Interactive Design & Creative Development:
​Sara Pirahmadian

Faculty Guidance:
Mark Franz, Basil Masri Zada, JP Rhea, Cassidy Brauner

Media:
Tina Karimi (Photography) | Sasan Majidiyan Far (Videography)

Institutional Support:
Ohio University Graduate College 
Ohio University, Chaddock + Morrow College of Fine Arts 
Digital Art & Technology Lab, Ohio University
CREATE_space, Ohio University

Special Thanks:
Professor Don Adleta, Roxanne Schroeder-Arce, Patty Mitchell, Mansour Rezaei, Shima Mousavizadeh, Caroline Murphy, Ramtin Mehrani, Shockley Traub

Original Music:

Sasan Majidiyan — Mis/Understanding, an original AI-assisted music album inspired by the exhibition, composed and produced using AI-assisted tools (Suno AI).
© Sara Pirahmadian. All rights reserved
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